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Commit 29fc6c59 authored by Alexander Rose's avatar Alexander Rose
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support constant group in gpu mc

parent aa931fab
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......@@ -42,12 +42,13 @@ const IsosurfaceSchema = {
dPackedGroup: DefineSpec('boolean'),
dAxisOrder: DefineSpec('string', ['012', '021', '102', '120', '201', '210']),
dConstantGroup: DefineSpec('boolean'),
};
type IsosurfaceValues = Values<typeof IsosurfaceSchema>
const IsosurfaceName = 'isosurface';
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3): ComputeRenderable<IsosurfaceValues> {
function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean): ComputeRenderable<IsosurfaceValues> {
if (ctx.namedComputeRenderables[IsosurfaceName]) {
const v = ctx.namedComputeRenderables[IsosurfaceName].values as IsosurfaceValues;
......@@ -66,17 +67,18 @@ function getIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture
ValueCell.update(v.uGridTransform, transform);
ValueCell.update(v.uScale, scale);
ValueCell.update(v.dPackedGroup, packedGroup);
ValueCell.updateIfChanged(v.dPackedGroup, packedGroup);
ValueCell.updateIfChanged(v.dAxisOrder, axisOrder.join(''));
ValueCell.updateIfChanged(v.dConstantGroup, constantGroup);
ctx.namedComputeRenderables[IsosurfaceName].update();
} else {
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
ctx.namedComputeRenderables[IsosurfaceName] = createIsosurfaceRenderable(ctx, activeVoxelsPyramid, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
}
return ctx.namedComputeRenderables[IsosurfaceName];
}
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3) {
function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Texture, activeVoxelsBase: Texture, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, levels: number, scale: Vec2, count: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean) {
// console.log('uSize', Math.pow(2, levels))
const values: IsosurfaceValues = {
...QuadValues,
......@@ -99,6 +101,7 @@ function createIsosurfaceRenderable(ctx: WebGLContext, activeVoxelsPyramid: Text
dPackedGroup: ValueCell.create(packedGroup),
dAxisOrder: ValueCell.create(axisOrder.join('')),
dConstantGroup: ValueCell.create(constantGroup),
};
const schema = { ...IsosurfaceSchema };
......@@ -119,7 +122,7 @@ function setRenderingDefaults(ctx: WebGLContext) {
state.clearColor(0, 0, 0, 0);
}
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Texture, volumeData: Texture, histogramPyramid: HistogramPyramid, gridDim: Vec3, gridTexDim: Vec3, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
const { drawBuffers } = ctx.extensions;
if (!drawBuffers) throw new Error('need WebGL draw buffers');
......@@ -178,7 +181,7 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
groupTexture.attachFramebuffer(framebuffer, 1);
normalTexture.attachFramebuffer(framebuffer, 2);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder);
const renderable = getIsosurfaceRenderable(ctx, pyramidTex, activeVoxelsBase, volumeData, gridDim, gridTexDim, transform, isoValue, levels, scale, count, invert, packedGroup, axisOrder, constantGroup);
ctx.state.currentRenderItemId = -1;
framebuffer.bind();
......@@ -210,11 +213,11 @@ export function createIsosurfaceBuffers(ctx: WebGLContext, activeVoxelsBase: Tex
*
* Implementation based on http://www.miaumiau.cat/2016/10/stream-compaction-in-webgl/
*/
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
export function extractIsosurface(ctx: WebGLContext, volumeData: Texture, gridDim: Vec3, gridTexDim: Vec3, gridTexScale: Vec2, transform: Mat4, isoValue: number, invert: boolean, packedGroup: boolean, axisOrder: Vec3, constantGroup: boolean, vertexTexture?: Texture, groupTexture?: Texture, normalTexture?: Texture) {
if (isTimingMode) ctx.timer.mark('extractIsosurface');
const activeVoxelsTex = calcActiveVoxels(ctx, volumeData, gridDim, gridTexDim, isoValue, gridTexScale);
const compacted = createHistogramPyramid(ctx, activeVoxelsTex, gridTexScale, gridTexDim);
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, vertexTexture, groupTexture, normalTexture);
const gv = createIsosurfaceBuffers(ctx, activeVoxelsTex, volumeData, compacted, gridDim, gridTexDim, transform, isoValue, invert, packedGroup, axisOrder, constantGroup, vertexTexture, groupTexture, normalTexture);
if (isTimingMode) ctx.timer.markEnd('extractIsosurface');
return gv;
......
......@@ -268,9 +268,9 @@ void main(void) {
gl_FragData[0].xyz = (uGridTransform * vec4(b0 + t * (b0 - b1), 1.0)).xyz;
// group id
#if __VERSION__ == 100
#if __VERSION__ == 100 || defined(dConstantGroup)
// webgl1 does not support 'flat' interpolation (i.e. no interpolation)
// so we ensure a constant group id per triangle here
// ensure a constant group id per triangle as needed
#ifdef dPackedGroup
gl_FragData[1] = vec4(voxel(coord3d).rgb, 1.0);
#else
......
......@@ -240,7 +240,7 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
const axisOrder = Vec3.create(0, 1, 2);
const buffer = textureMesh?.doubleBuffer.get();
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, true, buffer?.vertex, buffer?.group, buffer?.normal);
if (isTimingMode) ctx.webgl.timer.markEnd('createGaussianSurfaceTextureMesh');
const groupCount = unit.elements.length;
......@@ -248,8 +248,6 @@ async function createGaussianSurfaceTextureMesh(ctx: VisualContext, unit: Unit,
const surface = TextureMesh.create(gv.vertexCount, groupCount, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);
(surface.meta as GaussianSurfaceMeta).resolution = densityTextureData.resolution;
ValueCell.updateIfChanged(surface.varyingGroup, ctx.webgl.isWebGL2);
return surface;
}
......@@ -316,7 +314,7 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
const axisOrder = Vec3.create(0, 1, 2);
const buffer = textureMesh?.doubleBuffer.get();
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
const gv = extractIsosurface(ctx.webgl, densityTextureData.texture, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.gridTexScale, densityTextureData.transform, isoLevel, false, true, axisOrder, true, buffer?.vertex, buffer?.group, buffer?.normal);
if (isTimingMode) ctx.webgl.timer.markEnd('createStructureGaussianSurfaceTextureMesh');
const groupCount = structure.elementCount;
......@@ -324,8 +322,6 @@ async function createStructureGaussianSurfaceTextureMesh(ctx: VisualContext, str
const surface = TextureMesh.create(gv.vertexCount, groupCount, gv.vertexTexture, gv.groupTexture, gv.normalTexture, boundingSphere, textureMesh);
(surface.meta as GaussianSurfaceMeta).resolution = densityTextureData.resolution;
ValueCell.updateIfChanged(surface.varyingGroup, ctx.webgl.isWebGL2);
return surface;
}
......
......@@ -189,13 +189,11 @@ async function createVolumeIsosurfaceTextureMesh(ctx: VisualContext, volume: Vol
const axisOrder = volume.grid.cells.space.axisOrderSlowToFast as Vec3;
const buffer = textureMesh?.doubleBuffer.get();
const gv = extractIsosurface(ctx.webgl, texture, gridDimension, gridTexDim, gridTexScale, transform, isoLevel, value < 0, false, axisOrder, buffer?.vertex, buffer?.group, buffer?.normal);
const gv = extractIsosurface(ctx.webgl, texture, gridDimension, gridTexDim, gridTexScale, transform, isoLevel, value < 0, false, axisOrder, true, buffer?.vertex, buffer?.group, buffer?.normal);
const groupCount = volume.grid.cells.data.length;
const surface = TextureMesh.create(gv.vertexCount, groupCount, gv.vertexTexture, gv.groupTexture, gv.normalTexture, Volume.getBoundingSphere(volume), textureMesh);
ValueCell.updateIfChanged(surface.varyingGroup, ctx.webgl.isWebGL2);
return surface;
}
......
/**
* Copyright (c) 2019-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2019-2022 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
......@@ -73,7 +73,7 @@ async function init() {
console.timeEnd('gpu mc pyramid2');
console.time('gpu mc vert2');
createIsosurfaceBuffers(webgl, activeVoxelsTex2, densityTextureData2.texture, compacted2, densityTextureData2.gridDim, densityTextureData2.gridTexDim, densityTextureData2.transform, isoValue, false, true, Vec3.create(0, 1, 2));
createIsosurfaceBuffers(webgl, activeVoxelsTex2, densityTextureData2.texture, compacted2, densityTextureData2.gridDim, densityTextureData2.gridTexDim, densityTextureData2.transform, isoValue, false, true, Vec3.create(0, 1, 2), true);
webgl.waitForGpuCommandsCompleteSync();
console.timeEnd('gpu mc vert2');
console.timeEnd('gpu mc2');
......@@ -96,7 +96,7 @@ async function init() {
console.timeEnd('gpu mc pyramid');
console.time('gpu mc vert');
const gv = createIsosurfaceBuffers(webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoValue, false, true, Vec3.create(0, 1, 2));
const gv = createIsosurfaceBuffers(webgl, activeVoxelsTex, densityTextureData.texture, compacted, densityTextureData.gridDim, densityTextureData.gridTexDim, densityTextureData.transform, isoValue, false, true, Vec3.create(0, 1, 2), true);
webgl.waitForGpuCommandsCompleteSync();
console.timeEnd('gpu mc vert');
console.timeEnd('gpu mc');
......
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