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Commit 3a2a47af authored by David Sehnal's avatar David Sehnal
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removed unused comments

parent 0eacdfca
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......@@ -174,38 +174,8 @@ namespace Canvas3D {
}
}
// let currentNear = -1, currentFar = -1, currentFogNear = -1, currentFogFar = -1
function setClipping() {
cameraSetClipping(camera.state, scene.boundingSphere, p);
// const cDist = Vec3.distance(camera.state.position, camera.state.target)
// const bRadius = Math.max(10, scene.boundingSphere.radius)
// const nearFactor = (50 - p.clip[0]) / 50
// const farFactor = -(50 - p.clip[1]) / 50
// let near = cDist - (bRadius * nearFactor)
// let far = cDist + (bRadius * farFactor)
// const fogNearFactor = (50 - p.fog[0]) / 50
// const fogFarFactor = -(50 - p.fog[1]) / 50
// let fogNear = cDist - (bRadius * fogNearFactor)
// let fogFar = cDist + (bRadius * fogFarFactor)
// if (camera.state.mode === 'perspective') {
// // set at least to 5 to avoid slow sphere impostor rendering
// near = Math.max(5, p.cameraClipDistance, near)
// far = Math.max(5, far)
// fogNear = Math.max(5, fogNear)
// fogFar = Math.max(5, fogFar)
// } else if (camera.state.mode === 'orthographic') {
// if (p.cameraClipDistance > 0) {
// near = Math.max(p.cameraClipDistance, near)
// }
// }
// if (near !== currentNear || far !== currentFar || fogNear !== currentFogNear || fogFar !== currentFogFar) {
// camera.setState({ near, far, fogNear, fogFar })
// currentNear = near, currentFar = far, currentFogNear = fogNear, currentFogFar = fogFar
// }
}
function render(variant: 'pick' | 'draw', force: boolean) {
......
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