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Michal Malý
Molstar
Commits
48985cd4
Commit
48985cd4
authored
5 years ago
by
Alexander Rose
Browse files
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Patches
Plain Diff
improved scene commit handling for canvas3d and debug-helper
parent
dd0707a8
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Changes
3
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3 changed files
src/mol-canvas3d/canvas3d.ts
+17
-28
17 additions, 28 deletions
src/mol-canvas3d/canvas3d.ts
src/mol-canvas3d/helper/bounding-sphere-helper.ts
+2
-1
2 additions, 1 deletion
src/mol-canvas3d/helper/bounding-sphere-helper.ts
src/mol-gl/scene.ts
+8
-0
8 additions, 0 deletions
src/mol-gl/scene.ts
with
27 additions
and
29 deletions
src/mol-canvas3d/canvas3d.ts
+
17
−
28
View file @
48985cd4
...
@@ -139,7 +139,6 @@ namespace Canvas3D {
...
@@ -139,7 +139,6 @@ namespace Canvas3D {
const
postprocessing
=
new
PostprocessingPass
(
webgl
,
camera
,
drawPass
,
p
.
postprocessing
)
const
postprocessing
=
new
PostprocessingPass
(
webgl
,
camera
,
drawPass
,
p
.
postprocessing
)
const
multiSample
=
new
MultiSamplePass
(
webgl
,
camera
,
drawPass
,
postprocessing
,
p
.
multiSample
)
const
multiSample
=
new
MultiSamplePass
(
webgl
,
camera
,
drawPass
,
postprocessing
,
p
.
multiSample
)
let
isUpdating
=
false
let
drawPending
=
false
let
drawPending
=
false
let
cameraResetRequested
=
false
let
cameraResetRequested
=
false
...
@@ -206,7 +205,7 @@ namespace Canvas3D {
...
@@ -206,7 +205,7 @@ namespace Canvas3D {
}
}
function
render
(
variant
:
'
pick
'
|
'
draw
'
,
force
:
boolean
)
{
function
render
(
variant
:
'
pick
'
|
'
draw
'
,
force
:
boolean
)
{
if
(
isUpdating
||
scene
.
isCommiting
)
return
false
if
(
scene
.
isCommiting
)
return
false
let
didRender
=
false
let
didRender
=
false
controls
.
update
(
currentTime
);
controls
.
update
(
currentTime
);
...
@@ -266,8 +265,21 @@ namespace Canvas3D {
...
@@ -266,8 +265,21 @@ namespace Canvas3D {
return
pickPass
.
identify
(
x
,
y
)
return
pickPass
.
identify
(
x
,
y
)
}
}
function
commit
(
renderObjects
?:
readonly
GraphicsRenderObject
[])
{
scene
.
update
(
renderObjects
,
false
)
runTask
(
scene
.
commit
()).
then
(()
=>
{
if
(
cameraResetRequested
&&
!
scene
.
isCommiting
)
{
camera
.
focus
(
scene
.
boundingSphere
.
center
,
scene
.
boundingSphere
.
radius
)
cameraResetRequested
=
false
}
if
(
debugHelper
.
isEnabled
)
debugHelper
.
update
()
requestDraw
(
true
)
reprCount
.
next
(
reprRenderObjects
.
size
)
})
}
function
add
(
repr
:
Representation
.
Any
)
{
function
add
(
repr
:
Representation
.
Any
)
{
isUpdating
=
true
const
oldRO
=
reprRenderObjects
.
get
(
repr
)
const
oldRO
=
reprRenderObjects
.
get
(
repr
)
const
newRO
=
new
Set
<
GraphicsRenderObject
>
()
const
newRO
=
new
Set
<
GraphicsRenderObject
>
()
repr
.
renderObjects
.
forEach
(
o
=>
newRO
.
add
(
o
))
repr
.
renderObjects
.
forEach
(
o
=>
newRO
.
add
(
o
))
...
@@ -281,18 +293,7 @@ namespace Canvas3D {
...
@@ -281,18 +293,7 @@ namespace Canvas3D {
repr
.
renderObjects
.
forEach
(
o
=>
scene
.
add
(
o
))
repr
.
renderObjects
.
forEach
(
o
=>
scene
.
add
(
o
))
}
}
reprRenderObjects
.
set
(
repr
,
newRO
)
reprRenderObjects
.
set
(
repr
,
newRO
)
scene
.
update
(
repr
.
renderObjects
,
false
)
commit
(
repr
.
renderObjects
)
if
(
debugHelper
.
isEnabled
)
debugHelper
.
update
()
isUpdating
=
false
runTask
(
scene
.
commit
()).
then
(()
=>
{
if
(
cameraResetRequested
&&
!
scene
.
isCommiting
)
{
camera
.
focus
(
scene
.
boundingSphere
.
center
,
scene
.
boundingSphere
.
radius
)
cameraResetRequested
=
false
}
requestDraw
(
true
)
reprCount
.
next
(
reprRenderObjects
.
size
)
})
}
}
handleResize
()
handleResize
()
...
@@ -313,21 +314,9 @@ namespace Canvas3D {
...
@@ -313,21 +314,9 @@ namespace Canvas3D {
}
}
const
renderObjects
=
reprRenderObjects
.
get
(
repr
)
const
renderObjects
=
reprRenderObjects
.
get
(
repr
)
if
(
renderObjects
)
{
if
(
renderObjects
)
{
isUpdating
=
true
renderObjects
.
forEach
(
o
=>
scene
.
remove
(
o
))
renderObjects
.
forEach
(
o
=>
scene
.
remove
(
o
))
reprRenderObjects
.
delete
(
repr
)
reprRenderObjects
.
delete
(
repr
)
scene
.
update
(
void
0
,
false
)
commit
()
if
(
debugHelper
.
isEnabled
)
debugHelper
.
update
()
isUpdating
=
false
runTask
(
scene
.
commit
()).
then
(()
=>
{
if
(
cameraResetRequested
&&
!
scene
.
isCommiting
)
{
camera
.
focus
(
scene
.
boundingSphere
.
center
,
scene
.
boundingSphere
.
radius
)
cameraResetRequested
=
false
}
requestDraw
(
true
)
reprCount
.
next
(
reprRenderObjects
.
size
)
})
}
}
},
},
update
:
(
repr
,
keepSphere
)
=>
{
update
:
(
repr
,
keepSphere
)
=>
{
...
...
This diff is collapsed.
Click to expand it.
src/mol-canvas3d/helper/bounding-sphere-helper.ts
+
2
−
1
View file @
48985cd4
...
@@ -81,7 +81,8 @@ export class BoundingSphereHelper {
...
@@ -81,7 +81,8 @@ export class BoundingSphereHelper {
}
}
})
})
this
.
scene
.
update
(
void
0
,
false
);
this
.
scene
.
update
(
void
0
,
false
)
this
.
scene
.
syncCommit
()
}
}
syncVisibility
()
{
syncVisibility
()
{
...
...
This diff is collapsed.
Click to expand it.
src/mol-gl/scene.ts
+
8
−
0
View file @
48985cd4
...
@@ -61,6 +61,7 @@ interface Scene extends Object3D {
...
@@ -61,6 +61,7 @@ interface Scene extends Object3D {
update
:
(
objects
:
ArrayLike
<
GraphicsRenderObject
>
|
undefined
,
keepBoundingSphere
:
boolean
)
=>
void
update
:
(
objects
:
ArrayLike
<
GraphicsRenderObject
>
|
undefined
,
keepBoundingSphere
:
boolean
)
=>
void
add
:
(
o
:
GraphicsRenderObject
)
=>
void
// Renderable<any>
add
:
(
o
:
GraphicsRenderObject
)
=>
void
// Renderable<any>
remove
:
(
o
:
GraphicsRenderObject
)
=>
void
remove
:
(
o
:
GraphicsRenderObject
)
=>
void
syncCommit
:
()
=>
void
commit
:
()
=>
Task
<
void
>
commit
:
()
=>
Task
<
void
>
has
:
(
o
:
GraphicsRenderObject
)
=>
boolean
has
:
(
o
:
GraphicsRenderObject
)
=>
boolean
clear
:
()
=>
void
clear
:
()
=>
void
...
@@ -151,6 +152,13 @@ namespace Scene {
...
@@ -151,6 +152,13 @@ namespace Scene {
remove
:
(
o
:
GraphicsRenderObject
)
=>
{
remove
:
(
o
:
GraphicsRenderObject
)
=>
{
toRemove
.
push
(
o
)
toRemove
.
push
(
o
)
},
},
syncCommit
:
()
=>
{
for
(
let
i
=
0
,
il
=
toRemove
.
length
;
i
<
il
;
++
i
)
remove
(
toRemove
[
i
])
toRemove
.
length
=
0
for
(
let
i
=
0
,
il
=
toAdd
.
length
;
i
<
il
;
++
i
)
add
(
toAdd
[
i
])
toAdd
.
length
=
0
renderables
.
sort
(
renderableSort
)
},
commit
:
()
=>
{
commit
:
()
=>
{
const
params
=
{
toAdd
:
[
...
toAdd
],
toRemove
:
[
...
toRemove
]
}
const
params
=
{
toAdd
:
[
...
toAdd
],
toRemove
:
[
...
toRemove
]
}
toAdd
.
length
=
0
toAdd
.
length
=
0
...
...
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