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Michal Malý
Molstar
Commits
739d7614
Commit
739d7614
authored
Dec 4, 2018
by
Alexander Rose
Browse files
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Downloads
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Plain Diff
render loop optimization, loop over list instead of map
parent
5f672568
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Changes
4
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4 changed files
src/mol-gl/renderer.ts
+9
-3
9 additions, 3 deletions
src/mol-gl/renderer.ts
src/mol-gl/scene.ts
+25
-40
25 additions, 40 deletions
src/mol-gl/scene.ts
src/mol-repr/representation.ts
+1
-1
1 addition, 1 deletion
src/mol-repr/representation.ts
src/mol-theme/theme.ts
+1
-1
1 addition, 1 deletion
src/mol-theme/theme.ts
with
36 additions
and
45 deletions
src/mol-gl/renderer.ts
+
9
−
3
View file @
739d7614
...
@@ -107,7 +107,8 @@ namespace Renderer {
...
@@ -107,7 +107,8 @@ namespace Renderer {
}
}
let
currentProgramId
=
-
1
let
currentProgramId
=
-
1
const
renderObject
=
(
r
:
Renderable
<
RenderableValues
&
BaseValues
>
,
variant
:
RenderVariant
)
=>
{
const
renderObject
=
(
r
:
Renderable
<
RenderableValues
&
BaseValues
>
,
variant
:
RenderVariant
,
opaque
:
boolean
)
=>
{
if
(
r
.
state
.
opaque
!==
opaque
)
return
const
program
=
r
.
getProgram
(
variant
)
const
program
=
r
.
getProgram
(
variant
)
if
(
r
.
state
.
visible
)
{
if
(
r
.
state
.
visible
)
{
if
(
currentProgramId
!==
program
.
id
)
{
if
(
currentProgramId
!==
program
.
id
)
{
...
@@ -161,15 +162,20 @@ namespace Renderer {
...
@@ -161,15 +162,20 @@ namespace Renderer {
ValueCell
.
update
(
globalUniforms
.
uFogFar
,
camera
.
state
.
fogFar
)
ValueCell
.
update
(
globalUniforms
.
uFogFar
,
camera
.
state
.
fogFar
)
ValueCell
.
update
(
globalUniforms
.
uFogNear
,
camera
.
state
.
fogNear
)
ValueCell
.
update
(
globalUniforms
.
uFogNear
,
camera
.
state
.
fogNear
)
const
{
renderables
}
=
scene
currentProgramId
=
-
1
currentProgramId
=
-
1
gl
.
disable
(
gl
.
BLEND
)
gl
.
disable
(
gl
.
BLEND
)
gl
.
enable
(
gl
.
DEPTH_TEST
)
gl
.
enable
(
gl
.
DEPTH_TEST
)
scene
.
eachOpaque
((
r
)
=>
renderObject
(
r
,
variant
))
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
renderObject
(
renderables
[
i
],
variant
,
true
)
}
gl
.
blendFunc
(
gl
.
SRC_ALPHA
,
gl
.
ONE_MINUS_SRC_ALPHA
)
gl
.
blendFunc
(
gl
.
SRC_ALPHA
,
gl
.
ONE_MINUS_SRC_ALPHA
)
gl
.
enable
(
gl
.
BLEND
)
gl
.
enable
(
gl
.
BLEND
)
scene
.
eachTransparent
((
r
)
=>
renderObject
(
r
,
variant
))
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
renderObject
(
renderables
[
i
],
variant
,
false
)
}
gl
.
finish
()
gl
.
finish
()
}
}
...
...
This diff is collapsed.
Click to expand it.
src/mol-gl/scene.ts
+
25
−
40
View file @
739d7614
...
@@ -14,38 +14,20 @@ import { Vec3 } from 'mol-math/linear-algebra';
...
@@ -14,38 +14,20 @@ import { Vec3 } from 'mol-math/linear-algebra';
import
{
BoundaryHelper
}
from
'
mol-math/geometry/boundary-helper
'
;
import
{
BoundaryHelper
}
from
'
mol-math/geometry/boundary-helper
'
;
const
boundaryHelper
=
new
BoundaryHelper
();
const
boundaryHelper
=
new
BoundaryHelper
();
function
calculateBoundingSphere
(
renderableMap
:
Map
<
RenderObject
,
Renderable
<
RenderableValues
&
BaseValues
>>
,
boundingSphere
:
Sphere3D
):
Sphere3D
{
function
calculateBoundingSphere
(
renderables
:
Renderable
<
RenderableValues
&
BaseValues
>
[],
boundingSphere
:
Sphere3D
):
Sphere3D
{
// let count = 0
// const center = Vec3.set(boundingSphere.center, 0, 0, 0)
// renderableMap.forEach(r => {
// if (r.boundingSphere.radius) {
// Vec3.add(center, center, r.boundingSphere.center)
// ++count
// }
// })
// if (count > 0) {
// Vec3.scale(center, center, 1 / count)
// }
// let radius = 0
// renderableMap.forEach(r => {
// if (r.boundingSphere.radius) {
// radius = Math.max(radius, Vec3.distance(center, r.boundingSphere.center) + r.boundingSphere.radius)
// }
// })
// boundingSphere.radius = radius
boundaryHelper
.
reset
(
0.1
);
boundaryHelper
.
reset
(
0.1
);
renderableMap
.
forEach
(
r
=>
{
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
if
(
!
r
.
boundingSphere
.
radius
)
return
;
const
r
=
renderables
[
i
]
if
(
!
r
.
boundingSphere
.
radius
)
continue
;
boundaryHelper
.
boundaryStep
(
r
.
boundingSphere
.
center
,
r
.
boundingSphere
.
radius
);
boundaryHelper
.
boundaryStep
(
r
.
boundingSphere
.
center
,
r
.
boundingSphere
.
radius
);
}
);
}
boundaryHelper
.
finishBoundaryStep
();
boundaryHelper
.
finishBoundaryStep
();
renderableMap
.
forEach
(
r
=>
{
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
if
(
!
r
.
boundingSphere
.
radius
)
return
;
const
r
=
renderables
[
i
]
if
(
!
r
.
boundingSphere
.
radius
)
continue
;
boundaryHelper
.
extendStep
(
r
.
boundingSphere
.
center
,
r
.
boundingSphere
.
radius
);
boundaryHelper
.
extendStep
(
r
.
boundingSphere
.
center
,
r
.
boundingSphere
.
radius
);
}
)
;
};
Vec3
.
copy
(
boundingSphere
.
center
,
boundaryHelper
.
center
);
Vec3
.
copy
(
boundingSphere
.
center
,
boundaryHelper
.
center
);
boundingSphere
.
radius
=
boundaryHelper
.
radius
;
boundingSphere
.
radius
=
boundaryHelper
.
radius
;
...
@@ -55,6 +37,7 @@ function calculateBoundingSphere(renderableMap: Map<RenderObject, Renderable<Ren
...
@@ -55,6 +37,7 @@ function calculateBoundingSphere(renderableMap: Map<RenderObject, Renderable<Ren
interface
Scene
extends
Object3D
{
interface
Scene
extends
Object3D
{
readonly
count
:
number
readonly
count
:
number
readonly
renderables
:
ReadonlyArray
<
Renderable
<
RenderableValues
&
BaseValues
>>
readonly
boundingSphere
:
Sphere3D
readonly
boundingSphere
:
Sphere3D
update
:
(
keepBoundingSphere
?:
boolean
)
=>
void
update
:
(
keepBoundingSphere
?:
boolean
)
=>
void
...
@@ -62,13 +45,12 @@ interface Scene extends Object3D {
...
@@ -62,13 +45,12 @@ interface Scene extends Object3D {
remove
:
(
o
:
RenderObject
)
=>
void
remove
:
(
o
:
RenderObject
)
=>
void
clear
:
()
=>
void
clear
:
()
=>
void
forEach
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
void
forEach
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
void
eachOpaque
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
void
eachTransparent
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
void
}
}
namespace
Scene
{
namespace
Scene
{
export
function
create
(
ctx
:
WebGLContext
):
Scene
{
export
function
create
(
ctx
:
WebGLContext
):
Scene
{
const
renderableMap
=
new
Map
<
RenderObject
,
Renderable
<
RenderableValues
&
BaseValues
>>
()
const
renderableMap
=
new
Map
<
RenderObject
,
Renderable
<
RenderableValues
&
BaseValues
>>
()
const
renderables
:
Renderable
<
RenderableValues
&
BaseValues
>
[]
=
[]
const
boundingSphere
=
Sphere3D
.
zero
()
const
boundingSphere
=
Sphere3D
.
zero
()
let
boundingSphereDirty
=
true
let
boundingSphereDirty
=
true
...
@@ -82,13 +64,17 @@ namespace Scene {
...
@@ -82,13 +64,17 @@ namespace Scene {
update
:
(
keepBoundingSphere
?:
boolean
)
=>
{
update
:
(
keepBoundingSphere
?:
boolean
)
=>
{
Object3D
.
update
(
object3d
)
Object3D
.
update
(
object3d
)
renderableMap
.
forEach
(
r
=>
r
.
update
())
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
renderables
[
i
].
update
()
}
if
(
!
keepBoundingSphere
)
boundingSphereDirty
=
true
if
(
!
keepBoundingSphere
)
boundingSphereDirty
=
true
},
},
add
:
(
o
:
RenderObject
)
=>
{
add
:
(
o
:
RenderObject
)
=>
{
if
(
!
renderableMap
.
has
(
o
))
{
if
(
!
renderableMap
.
has
(
o
))
{
renderableMap
.
set
(
o
,
createRenderable
(
ctx
,
o
))
const
renderable
=
createRenderable
(
ctx
,
o
)
renderables
.
push
(
renderable
)
renderableMap
.
set
(
o
,
renderable
)
boundingSphereDirty
=
true
boundingSphereDirty
=
true
}
else
{
}
else
{
console
.
warn
(
`RenderObject with id '
${
o
.
id
}
' already present`
)
console
.
warn
(
`RenderObject with id '
${
o
.
id
}
' already present`
)
...
@@ -98,29 +84,28 @@ namespace Scene {
...
@@ -98,29 +84,28 @@ namespace Scene {
const
renderable
=
renderableMap
.
get
(
o
)
const
renderable
=
renderableMap
.
get
(
o
)
if
(
renderable
)
{
if
(
renderable
)
{
renderable
.
dispose
()
renderable
.
dispose
()
renderables
.
splice
(
renderables
.
indexOf
(
renderable
),
1
)
renderableMap
.
delete
(
o
)
renderableMap
.
delete
(
o
)
boundingSphereDirty
=
true
boundingSphereDirty
=
true
}
}
},
},
clear
:
()
=>
{
clear
:
()
=>
{
renderableMap
.
forEach
(
renderable
=>
renderable
.
dispose
())
for
(
let
i
=
0
,
il
=
renderables
.
length
;
i
<
il
;
++
i
)
{
renderables
[
i
].
dispose
()
}
renderables
.
length
=
0
renderableMap
.
clear
()
renderableMap
.
clear
()
boundingSphereDirty
=
true
boundingSphereDirty
=
true
},
},
forEach
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
{
forEach
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
{
renderableMap
.
forEach
(
callbackFn
)
renderableMap
.
forEach
(
callbackFn
)
},
},
eachOpaque
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
{
renderableMap
.
forEach
((
r
,
o
)
=>
{
if
(
r
.
state
.
opaque
)
callbackFn
(
r
,
o
)
})
},
eachTransparent
:
(
callbackFn
:
(
value
:
Renderable
<
any
>
,
key
:
RenderObject
)
=>
void
)
=>
{
renderableMap
.
forEach
((
r
,
o
)
=>
{
if
(
!
r
.
state
.
opaque
)
callbackFn
(
r
,
o
)
})
},
get
count
()
{
get
count
()
{
return
renderable
Map
.
size
return
renderable
s
.
length
},
},
renderables
,
get
boundingSphere
()
{
get
boundingSphere
()
{
if
(
boundingSphereDirty
)
calculateBoundingSphere
(
renderable
Map
,
boundingSphere
)
if
(
boundingSphereDirty
)
calculateBoundingSphere
(
renderable
s
,
boundingSphere
)
boundingSphereDirty
=
false
boundingSphereDirty
=
false
return
boundingSphere
return
boundingSphere
}
}
...
...
This diff is collapsed.
Click to expand it.
src/mol-repr/representation.ts
+
1
−
1
View file @
739d7614
...
@@ -71,7 +71,7 @@ export class RepresentationRegistry<D> {
...
@@ -71,7 +71,7 @@ export class RepresentationRegistry<D> {
}
}
remove
(
name
:
string
)
{
remove
(
name
:
string
)
{
this
.
_list
.
splice
(
this
.
_list
.
findIndex
(
e
=>
e
.
name
===
name
))
this
.
_list
.
splice
(
this
.
_list
.
findIndex
(
e
=>
e
.
name
===
name
)
,
1
)
this
.
_map
.
delete
(
name
)
this
.
_map
.
delete
(
name
)
}
}
...
...
This diff is collapsed.
Click to expand it.
src/mol-theme/theme.ts
+
1
−
1
View file @
739d7614
...
@@ -79,7 +79,7 @@ export class ThemeRegistry<T extends ColorTheme<any> | SizeTheme<any>> {
...
@@ -79,7 +79,7 @@ export class ThemeRegistry<T extends ColorTheme<any> | SizeTheme<any>> {
}
}
remove
(
name
:
string
)
{
remove
(
name
:
string
)
{
this
.
_list
.
splice
(
this
.
_list
.
findIndex
(
e
=>
e
.
name
===
name
))
this
.
_list
.
splice
(
this
.
_list
.
findIndex
(
e
=>
e
.
name
===
name
)
,
1
)
this
.
_map
.
delete
(
name
)
this
.
_map
.
delete
(
name
)
console
.
log
(
'
removed
'
,
name
,
this
.
_list
,
this
.
_map
)
console
.
log
(
'
removed
'
,
name
,
this
.
_list
,
this
.
_map
)
}
}
...
...
This diff is collapsed.
Click to expand it.
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