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Michal Malý
Molstar
Commits
76a541ef
Commit
76a541ef
authored
6 years ago
by
Alexander Rose
Browse files
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added canvas3d props
parent
9ebad74f
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Changes
2
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2 changed files
src/mol-canvas3d/canvas3d.ts
+43
-30
43 additions, 30 deletions
src/mol-canvas3d/canvas3d.ts
src/mol-gl/renderer.ts
+10
-2
10 additions, 2 deletions
src/mol-gl/renderer.ts
with
53 additions
and
32 deletions
src/mol-canvas3d/canvas3d.ts
+
43
−
30
View file @
76a541ef
...
@@ -24,10 +24,17 @@ import { PickingId, decodeIdRGB } from 'mol-geo/geometry/picking';
...
@@ -24,10 +24,17 @@ import { PickingId, decodeIdRGB } from 'mol-geo/geometry/picking';
import
{
MarkerAction
}
from
'
mol-geo/geometry/marker-data
'
;
import
{
MarkerAction
}
from
'
mol-geo/geometry/marker-data
'
;
import
{
Loci
,
EmptyLoci
,
isEmptyLoci
}
from
'
mol-model/loci
'
;
import
{
Loci
,
EmptyLoci
,
isEmptyLoci
}
from
'
mol-model/loci
'
;
import
{
Color
}
from
'
mol-util/color
'
;
import
{
Color
}
from
'
mol-util/color
'
;
import
{
CombinedCamera
}
from
'
./camera/combined
'
;
import
{
CombinedCamera
,
CombinedCameraMode
}
from
'
./camera/combined
'
;
export
const
DefaultCanvas3DProps
=
{
cameraPosition
:
Vec3
.
create
(
0
,
0
,
50
),
cameraMode
:
'
perspective
'
as
CombinedCameraMode
,
backgroundColor
:
Color
(
0x000000
),
}
export
type
Canvas3DProps
=
typeof
DefaultCanvas3DProps
interface
Canvas3D
{
interface
Canvas3D
{
webgl
:
WebGLContext
,
readonly
webgl
:
WebGLContext
,
center
:
(
p
:
Vec3
)
=>
void
center
:
(
p
:
Vec3
)
=>
void
...
@@ -47,23 +54,27 @@ interface Canvas3D {
...
@@ -47,23 +54,27 @@ interface Canvas3D {
mark
:
(
loci
:
Loci
,
action
:
MarkerAction
)
=>
void
mark
:
(
loci
:
Loci
,
action
:
MarkerAction
)
=>
void
getLoci
:
(
pickingId
:
PickingId
)
=>
Loci
getLoci
:
(
pickingId
:
PickingId
)
=>
Loci
reprCount
:
BehaviorSubject
<
number
>
readonly
reprCount
:
BehaviorSubject
<
number
>
identified
:
BehaviorSubject
<
string
>
readonly
identified
:
BehaviorSubject
<
string
>
didDraw
:
BehaviorSubject
<
number
>
readonly
didDraw
:
BehaviorSubject
<
number
>
handleResize
:
()
=>
void
handleResize
:
()
=>
void
resetCamera
:
()
=>
void
resetCamera
:
()
=>
void
camera
:
CombinedCamera
readonly
camera
:
CombinedCamera
downloadScreenshot
:
()
=>
void
downloadScreenshot
:
()
=>
void
getImageData
:
(
variant
:
RenderVariant
)
=>
ImageData
getImageData
:
(
variant
:
RenderVariant
)
=>
ImageData
input
:
InputObserver
/** Returns a copy of the current Canvas3D instance props */
stats
:
RendererStats
readonly
props
:
Canvas3DProps
readonly
input
:
InputObserver
readonly
stats
:
RendererStats
dispose
:
()
=>
void
dispose
:
()
=>
void
}
}
namespace
Canvas3D
{
namespace
Canvas3D
{
export
function
create
(
canvas
:
HTMLCanvasElement
,
container
:
Element
):
Canvas3D
{
export
function
create
(
canvas
:
HTMLCanvasElement
,
container
:
Element
,
props
:
Partial
<
Canvas3DProps
>
=
{}):
Canvas3D
{
const
p
=
{
...
props
,
...
DefaultCanvas3DProps
}
const
reprMap
=
new
Map
<
Representation
<
any
>
,
Set
<
RenderObject
>>
()
const
reprMap
=
new
Map
<
Representation
<
any
>
,
Set
<
RenderObject
>>
()
const
reprCount
=
new
BehaviorSubject
(
0
)
const
reprCount
=
new
BehaviorSubject
(
0
)
const
identified
=
new
BehaviorSubject
(
''
)
const
identified
=
new
BehaviorSubject
(
''
)
...
@@ -75,14 +86,9 @@ namespace Canvas3D {
...
@@ -75,14 +86,9 @@ namespace Canvas3D {
const
camera
=
CombinedCamera
.
create
({
const
camera
=
CombinedCamera
.
create
({
near
:
0.1
,
near
:
0.1
,
far
:
10000
,
far
:
10000
,
position
:
Vec3
.
c
reate
(
0
,
0
,
50
),
position
:
Vec3
.
c
lone
(
p
.
cameraPosition
),
mode
:
'
orthographic
'
mode
:
p
.
cameraMode
})
})
// const camera = OrthographicCamera.create({
// zoom: 8,
// position: Vec3.create(0, 0, 50)
// })
// camera.lookAt(Vec3.create(0, 0, 0))
const
gl
=
getGLContext
(
canvas
,
{
const
gl
=
getGLContext
(
canvas
,
{
alpha
:
false
,
alpha
:
false
,
...
@@ -93,18 +99,18 @@ namespace Canvas3D {
...
@@ -93,18 +99,18 @@ namespace Canvas3D {
if
(
gl
===
null
)
{
if
(
gl
===
null
)
{
throw
new
Error
(
'
Could not create a WebGL rendering context
'
)
throw
new
Error
(
'
Could not create a WebGL rendering context
'
)
}
}
const
ctx
=
createContext
(
gl
)
const
webgl
=
createContext
(
gl
)
const
scene
=
Scene
.
create
(
ctx
)
const
scene
=
Scene
.
create
(
webgl
)
const
controls
=
TrackballControls
.
create
(
input
,
camera
,
{})
const
controls
=
TrackballControls
.
create
(
input
,
camera
,
{})
const
renderer
=
Renderer
.
create
(
ctx
,
camera
,
{
clearColor
:
Color
(
0x000000
)
})
const
renderer
=
Renderer
.
create
(
webgl
,
camera
,
{
clearColor
:
p
.
backgroundColor
})
const
pickScale
=
1
const
pickScale
=
1
const
pickWidth
=
Math
.
round
(
canvas
.
width
*
pickScale
)
const
pickWidth
=
Math
.
round
(
canvas
.
width
*
pickScale
)
const
pickHeight
=
Math
.
round
(
canvas
.
height
*
pickScale
)
const
pickHeight
=
Math
.
round
(
canvas
.
height
*
pickScale
)
const
objectPickTarget
=
createRenderTarget
(
ctx
,
pickWidth
,
pickHeight
)
const
objectPickTarget
=
createRenderTarget
(
webgl
,
pickWidth
,
pickHeight
)
const
instancePickTarget
=
createRenderTarget
(
ctx
,
pickWidth
,
pickHeight
)
const
instancePickTarget
=
createRenderTarget
(
webgl
,
pickWidth
,
pickHeight
)
const
groupPickTarget
=
createRenderTarget
(
ctx
,
pickWidth
,
pickHeight
)
const
groupPickTarget
=
createRenderTarget
(
webgl
,
pickWidth
,
pickHeight
)
let
pickDirty
=
true
let
pickDirty
=
true
let
isPicking
=
false
let
isPicking
=
false
...
@@ -173,7 +179,7 @@ namespace Canvas3D {
...
@@ -173,7 +179,7 @@ namespace Canvas3D {
case
'
pickInstance
'
:
instancePickTarget
.
bind
();
break
;
case
'
pickInstance
'
:
instancePickTarget
.
bind
();
break
;
case
'
pickGroup
'
:
groupPickTarget
.
bind
();
break
;
case
'
pickGroup
'
:
groupPickTarget
.
bind
();
break
;
case
'
draw
'
:
case
'
draw
'
:
ctx
.
unbindFramebuffer
();
webgl
.
unbindFramebuffer
();
renderer
.
setViewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
renderer
.
setViewport
(
0
,
0
,
canvas
.
width
,
canvas
.
height
);
break
;
break
;
}
}
...
@@ -219,7 +225,7 @@ namespace Canvas3D {
...
@@ -219,7 +225,7 @@ namespace Canvas3D {
render
(
'
pickObject
'
,
pickDirty
)
render
(
'
pickObject
'
,
pickDirty
)
render
(
'
pickInstance
'
,
pickDirty
)
render
(
'
pickInstance
'
,
pickDirty
)
render
(
'
pickGroup
'
,
pickDirty
)
render
(
'
pickGroup
'
,
pickDirty
)
ctx
.
gl
.
finish
()
webgl
.
gl
.
finish
()
pickDirty
=
false
pickDirty
=
false
}
}
...
@@ -229,8 +235,8 @@ namespace Canvas3D {
...
@@ -229,8 +235,8 @@ namespace Canvas3D {
isPicking
=
true
isPicking
=
true
x
*=
ctx
.
pixelRatio
x
*=
webgl
.
pixelRatio
y
*=
ctx
.
pixelRatio
y
*=
webgl
.
pixelRatio
y
=
canvas
.
height
-
y
// flip y
y
=
canvas
.
height
-
y
// flip y
const
buffer
=
new
Uint8Array
(
4
)
const
buffer
=
new
Uint8Array
(
4
)
...
@@ -238,15 +244,15 @@ namespace Canvas3D {
...
@@ -238,15 +244,15 @@ namespace Canvas3D {
const
yp
=
Math
.
round
(
y
*
pickScale
)
const
yp
=
Math
.
round
(
y
*
pickScale
)
objectPickTarget
.
bind
()
objectPickTarget
.
bind
()
await
ctx
.
readPixelsAsync
(
xp
,
yp
,
1
,
1
,
buffer
)
await
webgl
.
readPixelsAsync
(
xp
,
yp
,
1
,
1
,
buffer
)
const
objectId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
const
objectId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
instancePickTarget
.
bind
()
instancePickTarget
.
bind
()
await
ctx
.
readPixels
(
xp
,
yp
,
1
,
1
,
buffer
)
await
webgl
.
readPixels
(
xp
,
yp
,
1
,
1
,
buffer
)
const
instanceId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
const
instanceId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
groupPickTarget
.
bind
()
groupPickTarget
.
bind
()
await
ctx
.
readPixels
(
xp
,
yp
,
1
,
1
,
buffer
)
await
webgl
.
readPixels
(
xp
,
yp
,
1
,
1
,
buffer
)
const
groupId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
const
groupId
=
decodeIdRGB
(
buffer
[
0
],
buffer
[
1
],
buffer
[
2
])
isPicking
=
false
isPicking
=
false
...
@@ -262,7 +268,7 @@ namespace Canvas3D {
...
@@ -262,7 +268,7 @@ namespace Canvas3D {
handleResize
()
handleResize
()
return
{
return
{
webgl
:
ctx
,
webgl
,
center
:
(
p
:
Vec3
)
=>
{
center
:
(
p
:
Vec3
)
=>
{
Vec3
.
set
(
controls
.
target
,
p
[
0
],
p
[
1
],
p
[
2
])
Vec3
.
set
(
controls
.
target
,
p
[
0
],
p
[
1
],
p
[
2
])
...
@@ -336,6 +342,13 @@ namespace Canvas3D {
...
@@ -336,6 +342,13 @@ namespace Canvas3D {
identified
,
identified
,
didDraw
,
didDraw
,
get
props
()
{
return
{
cameraPosition
:
Vec3
.
clone
(
camera
.
position
),
cameraMode
:
camera
.
mode
,
backgroundColor
:
renderer
.
props
.
clearColor
}
},
get
input
()
{
get
input
()
{
return
input
return
input
},
},
...
...
This diff is collapsed.
Click to expand it.
src/mol-gl/renderer.ts
+
10
−
2
View file @
76a541ef
...
@@ -34,6 +34,7 @@ export interface RendererStats {
...
@@ -34,6 +34,7 @@ export interface RendererStats {
interface
Renderer
{
interface
Renderer
{
readonly
stats
:
RendererStats
readonly
stats
:
RendererStats
readonly
props
:
RendererProps
render
:
(
scene
:
Scene
,
variant
:
RenderVariant
)
=>
void
render
:
(
scene
:
Scene
,
variant
:
RenderVariant
)
=>
void
setViewport
:
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
)
=>
void
setViewport
:
(
x
:
number
,
y
:
number
,
width
:
number
,
height
:
number
)
=>
void
...
@@ -46,10 +47,10 @@ export const DefaultRendererProps = {
...
@@ -46,10 +47,10 @@ export const DefaultRendererProps = {
clearColor
:
0x000000
as
Color
,
clearColor
:
0x000000
as
Color
,
viewport
:
Viewport
.
create
(
0
,
0
,
0
,
0
)
viewport
:
Viewport
.
create
(
0
,
0
,
0
,
0
)
}
}
export
type
RendererProps
=
Partial
<
typeof
DefaultRendererProps
>
export
type
RendererProps
=
typeof
DefaultRendererProps
namespace
Renderer
{
namespace
Renderer
{
export
function
create
(
ctx
:
WebGLContext
,
camera
:
Camera
,
props
:
RendererProps
=
{}):
Renderer
{
export
function
create
(
ctx
:
WebGLContext
,
camera
:
Camera
,
props
:
Partial
<
RendererProps
>
=
{}):
Renderer
{
const
{
gl
}
=
ctx
const
{
gl
}
=
ctx
let
{
clearColor
,
viewport
:
_viewport
}
=
{
...
DefaultRendererProps
,
...
props
}
let
{
clearColor
,
viewport
:
_viewport
}
=
{
...
DefaultRendererProps
,
...
props
}
...
@@ -64,6 +65,7 @@ namespace Renderer {
...
@@ -64,6 +65,7 @@ namespace Renderer {
const
fogColor
=
Vec3
.
create
(
0.0
,
0.0
,
0.0
)
const
fogColor
=
Vec3
.
create
(
0.0
,
0.0
,
0.0
)
function
setClearColor
(
color
:
Color
)
{
function
setClearColor
(
color
:
Color
)
{
clearColor
=
color
const
[
r
,
g
,
b
]
=
Color
.
toRgbNormalized
(
color
)
const
[
r
,
g
,
b
]
=
Color
.
toRgbNormalized
(
color
)
gl
.
clearColor
(
r
,
g
,
b
,
1.0
)
gl
.
clearColor
(
r
,
g
,
b
,
1.0
)
}
}
...
@@ -192,6 +194,12 @@ namespace Renderer {
...
@@ -192,6 +194,12 @@ namespace Renderer {
return
createImageData
(
buffer
,
width
,
height
)
return
createImageData
(
buffer
,
width
,
height
)
},
},
get
props
()
{
return
{
clearColor
,
viewport
}
},
get
stats
():
RendererStats
{
get
stats
():
RendererStats
{
return
{
return
{
programCount
:
ctx
.
programCache
.
count
,
programCount
:
ctx
.
programCache
.
count
,
...
...
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