if (alpha<1||r.values.transparencyAverage.ref.value>0||r.values.dGeometryType.ref.value==='directVolume'||r.values.dPointStyle?.ref.value==='fuzzy'||r.values.dGeometryType.ref.value==='text'||r.values.dXrayShaded?.ref.value){
if ((alpha<1&&alpha!==0)||r.values.transparencyAverage.ref.value>0||r.values.dGeometryType.ref.value==='directVolume'||r.values.dPointStyle?.ref.value==='fuzzy'||r.values.dGeometryType.ref.value==='text'||r.values.dXrayShaded?.ref.value){
renderObject(r,'colorWboit',Flag.None);
}
}
...
...
@@ -655,7 +655,7 @@ namespace Renderer {
// TODO: simplify, handle in renderable.state???
// uAlpha is updated in "render" so we need to recompute it here
if ((alpha<1&&alpha!==0)||r.values.transparencyAverage.ref.value>0||r.values.dPointStyle?.ref.value==='fuzzy'||!!r.values.uBackgroundColor||r.values.dXrayShaded?.ref.value){
if ((alpha<1&&alpha!==0)||r.values.transparencyAverage.ref.value>0||r.values.dPointStyle?.ref.value==='fuzzy'||r.values.dGeometryType.ref.value==='text'||r.values.dXrayShaded?.ref.value){