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Michal Malý
Molstar
Commits
ab5dd0b7
Commit
ab5dd0b7
authored
4 years ago
by
Alexander Rose
Browse files
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Plain Diff
webgl & canvas3d helpers
- webgl.clear() - canvas3d.pause() - canvas3d pickScale adustable on creation
parent
5a8a6310
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2 changed files
src/mol-canvas3d/canvas3d.ts
+28
-9
28 additions, 9 deletions
src/mol-canvas3d/canvas3d.ts
src/mol-gl/webgl/context.ts
+11
-0
11 additions, 0 deletions
src/mol-gl/webgl/context.ts
with
39 additions
and
9 deletions
src/mol-canvas3d/canvas3d.ts
+
28
−
9
View file @
ab5dd0b7
...
@@ -64,7 +64,9 @@ export const Canvas3DParams = {
...
@@ -64,7 +64,9 @@ export const Canvas3DParams = {
};
};
export
const
DefaultCanvas3DParams
=
PD
.
getDefaultValues
(
Canvas3DParams
);
export
const
DefaultCanvas3DParams
=
PD
.
getDefaultValues
(
Canvas3DParams
);
export
type
Canvas3DProps
=
PD
.
Values
<
typeof
Canvas3DParams
>
export
type
Canvas3DProps
=
PD
.
Values
<
typeof
Canvas3DParams
>
export
type
PartialCanvas3DProps
=
{
[
K
in
keyof
Canvas3DProps
]?:
Partial
<
Canvas3DProps
[
K
]
>
}
export
type
PartialCanvas3DProps
=
{
[
K
in
keyof
Canvas3DProps
]?:
Canvas3DProps
[
K
]
extends
{
name
:
string
,
params
:
any
}
?
Canvas3DProps
[
K
]
:
Partial
<
Canvas3DProps
[
K
]
>
}
export
{
Canvas3D
};
export
{
Canvas3D
};
...
@@ -83,6 +85,7 @@ interface Canvas3D {
...
@@ -83,6 +85,7 @@ interface Canvas3D {
requestDraw
(
force
?:
boolean
):
void
requestDraw
(
force
?:
boolean
):
void
animate
():
void
animate
():
void
pause
():
void
identify
(
x
:
number
,
y
:
number
):
PickingId
|
undefined
identify
(
x
:
number
,
y
:
number
):
PickingId
|
undefined
mark
(
loci
:
Representation
.
Loci
,
action
:
MarkerAction
):
void
mark
(
loci
:
Representation
.
Loci
,
action
:
MarkerAction
):
void
getLoci
(
pickingId
:
PickingId
|
undefined
):
Representation
.
Loci
getLoci
(
pickingId
:
PickingId
|
undefined
):
Representation
.
Loci
...
@@ -107,14 +110,19 @@ interface Canvas3D {
...
@@ -107,14 +110,19 @@ interface Canvas3D {
dispose
():
void
dispose
():
void
}
}
const
requestAnimationFrame
=
typeof
window
!==
'
undefined
'
?
window
.
requestAnimationFrame
:
(
f
:
(
time
:
number
)
=>
void
)
=>
setImmediate
(()
=>
f
(
Date
.
now
()));
const
requestAnimationFrame
=
typeof
window
!==
'
undefined
'
?
window
.
requestAnimationFrame
:
(
f
:
(
time
:
number
)
=>
void
)
=>
setImmediate
(()
=>
f
(
Date
.
now
()))
as
unknown
as
number
;
const
cancelAnimationFrame
=
typeof
window
!==
'
undefined
'
?
window
.
cancelAnimationFrame
:
(
handle
:
number
)
=>
clearImmediate
(
handle
as
unknown
as
NodeJS
.
Immediate
);
namespace
Canvas3D
{
namespace
Canvas3D
{
export
interface
HoverEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
}
export
interface
HoverEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
}
export
interface
DragEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
,
pageStart
:
Vec2
,
pageEnd
:
Vec2
}
export
interface
DragEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
,
pageStart
:
Vec2
,
pageEnd
:
Vec2
}
export
interface
ClickEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
}
export
interface
ClickEvent
{
current
:
Representation
.
Loci
,
buttons
:
ButtonsType
,
button
:
ButtonsType
.
Flag
,
modifiers
:
ModifiersKeys
}
export
function
fromCanvas
(
canvas
:
HTMLCanvasElement
,
props
:
Partial
<
Canvas3DProps
>
=
{},
attribs
:
Partial
<
{
antialias
:
boolean
}
>
=
{})
{
export
function
fromCanvas
(
canvas
:
HTMLCanvasElement
,
props
:
PartialCanvas3DProps
=
{},
attribs
:
Partial
<
{
antialias
:
boolean
}
>
=
{})
{
const
gl
=
getGLContext
(
canvas
,
{
const
gl
=
getGLContext
(
canvas
,
{
alpha
:
true
,
alpha
:
true
,
antialias
:
attribs
.
antialias
??
true
,
antialias
:
attribs
.
antialias
??
true
,
...
@@ -162,7 +170,7 @@ namespace Canvas3D {
...
@@ -162,7 +170,7 @@ namespace Canvas3D {
return
Canvas3D
.
create
(
webgl
,
input
,
props
);
return
Canvas3D
.
create
(
webgl
,
input
,
props
);
}
}
export
function
create
(
webgl
:
WebGLContext
,
input
:
InputObserver
,
props
:
Partial
<
Canvas3DProps
>
=
{}):
Canvas3D
{
export
function
create
(
webgl
:
WebGLContext
,
input
:
InputObserver
,
props
:
PartialCanvas3DProps
=
{},
attribs
:
Partial
<
{
pickScale
:
number
}
>
=
{}):
Canvas3D
{
const
p
=
{
...
DefaultCanvas3DParams
,
...
props
};
const
p
=
{
...
DefaultCanvas3DParams
,
...
props
};
const
reprRenderObjects
=
new
Map
<
Representation
.
Any
,
Set
<
GraphicsRenderObject
>>
();
const
reprRenderObjects
=
new
Map
<
Representation
.
Any
,
Set
<
GraphicsRenderObject
>>
();
...
@@ -195,7 +203,7 @@ namespace Canvas3D {
...
@@ -195,7 +203,7 @@ namespace Canvas3D {
const
drawPass
=
new
DrawPass
(
webgl
,
renderer
,
scene
,
camera
,
debugHelper
,
handleHelper
,
{
const
drawPass
=
new
DrawPass
(
webgl
,
renderer
,
scene
,
camera
,
debugHelper
,
handleHelper
,
{
cameraHelper
:
p
.
camera
.
helper
cameraHelper
:
p
.
camera
.
helper
});
});
const
pickPass
=
new
PickPass
(
webgl
,
renderer
,
scene
,
camera
,
handleHelper
,
0.25
,
drawPass
);
const
pickPass
=
new
PickPass
(
webgl
,
renderer
,
scene
,
camera
,
handleHelper
,
attribs
.
pickScale
||
0.25
,
drawPass
);
const
postprocessing
=
new
PostprocessingPass
(
webgl
,
camera
,
drawPass
,
p
.
postprocessing
);
const
postprocessing
=
new
PostprocessingPass
(
webgl
,
camera
,
drawPass
,
p
.
postprocessing
);
const
multiSample
=
new
MultiSamplePass
(
webgl
,
camera
,
drawPass
,
postprocessing
,
p
.
multiSample
);
const
multiSample
=
new
MultiSamplePass
(
webgl
,
camera
,
drawPass
,
postprocessing
,
p
.
multiSample
);
...
@@ -284,7 +292,9 @@ namespace Canvas3D {
...
@@ -284,7 +292,9 @@ namespace Canvas3D {
forceNextDraw
=
!!
force
;
forceNextDraw
=
!!
force
;
}
}
function
animate
()
{
let
animationFrameHandle
=
0
;
function
_animate
()
{
currentTime
=
now
();
currentTime
=
now
();
commit
();
commit
();
camera
.
transition
.
tick
(
currentTime
);
camera
.
transition
.
tick
(
currentTime
);
...
@@ -293,7 +303,16 @@ namespace Canvas3D {
...
@@ -293,7 +303,16 @@ namespace Canvas3D {
if
(
!
camera
.
transition
.
inTransition
&&
!
webgl
.
isContextLost
)
{
if
(
!
camera
.
transition
.
inTransition
&&
!
webgl
.
isContextLost
)
{
interactionHelper
.
tick
(
currentTime
);
interactionHelper
.
tick
(
currentTime
);
}
}
requestAnimationFrame
(
animate
);
animationFrameHandle
=
requestAnimationFrame
(
_animate
);
}
function
animate
()
{
if
(
animationFrameHandle
===
0
)
_animate
();
}
function
pause
()
{
cancelAnimationFrame
(
animationFrameHandle
);
animationFrameHandle
=
0
;
}
}
function
identify
(
x
:
number
,
y
:
number
):
PickingId
|
undefined
{
function
identify
(
x
:
number
,
y
:
number
):
PickingId
|
undefined
{
...
@@ -445,7 +464,7 @@ namespace Canvas3D {
...
@@ -445,7 +464,7 @@ namespace Canvas3D {
camera
:
{
camera
:
{
mode
:
camera
.
state
.
mode
,
mode
:
camera
.
state
.
mode
,
helper
:
{
...
drawPass
.
props
.
cameraHelper
},
helper
:
{
...
drawPass
.
props
.
cameraHelper
},
manualReset
:
p
.
camera
.
manualReset
manualReset
:
!!
p
.
camera
.
manualReset
},
},
cameraFog
:
camera
.
state
.
fog
>
0
cameraFog
:
camera
.
state
.
fog
>
0
?
{
name
:
'
on
'
as const
,
params
:
{
intensity
:
camera
.
state
.
fog
}
}
?
{
name
:
'
on
'
as const
,
params
:
{
intensity
:
camera
.
state
.
fog
}
}
...
@@ -506,9 +525,9 @@ namespace Canvas3D {
...
@@ -506,9 +525,9 @@ namespace Canvas3D {
requestDraw
(
true
);
requestDraw
(
true
);
},
},
// draw,
requestDraw
,
requestDraw
,
animate
,
animate
,
pause
,
identify
,
identify
,
mark
,
mark
,
getLoci
,
getLoci
,
...
...
This diff is collapsed.
Click to expand it.
src/mol-gl/webgl/context.ts
+
11
−
0
View file @
ab5dd0b7
...
@@ -202,6 +202,7 @@ export interface WebGLContext {
...
@@ -202,6 +202,7 @@ export interface WebGLContext {
waitForGpuCommandsComplete
:
()
=>
Promise
<
void
>
waitForGpuCommandsComplete
:
()
=>
Promise
<
void
>
waitForGpuCommandsCompleteSync
:
()
=>
void
waitForGpuCommandsCompleteSync
:
()
=>
void
getDrawingBufferPixelData
:
()
=>
PixelData
getDrawingBufferPixelData
:
()
=>
PixelData
clear
:
(
red
:
number
,
green
:
number
,
blue
:
number
,
alpha
:
number
)
=>
void
destroy
:
()
=>
void
destroy
:
()
=>
void
}
}
...
@@ -322,6 +323,16 @@ export function createContext(gl: GLRenderingContext): WebGLContext {
...
@@ -322,6 +323,16 @@ export function createContext(gl: GLRenderingContext): WebGLContext {
waitForGpuCommandsComplete
:
()
=>
waitForGpuCommandsComplete
(
gl
),
waitForGpuCommandsComplete
:
()
=>
waitForGpuCommandsComplete
(
gl
),
waitForGpuCommandsCompleteSync
:
()
=>
waitForGpuCommandsCompleteSync
(
gl
),
waitForGpuCommandsCompleteSync
:
()
=>
waitForGpuCommandsCompleteSync
(
gl
),
getDrawingBufferPixelData
:
()
=>
getDrawingBufferPixelData
(
gl
),
getDrawingBufferPixelData
:
()
=>
getDrawingBufferPixelData
(
gl
),
clear
:
(
red
:
number
,
green
:
number
,
blue
:
number
,
alpha
:
number
)
=>
{
unbindFramebuffer
(
gl
);
state
.
enable
(
gl
.
SCISSOR_TEST
);
state
.
depthMask
(
true
);
state
.
colorMask
(
true
,
true
,
true
,
true
);
gl
.
viewport
(
0
,
0
,
gl
.
drawingBufferWidth
,
gl
.
drawingBufferHeight
);
gl
.
scissor
(
0
,
0
,
gl
.
drawingBufferWidth
,
gl
.
drawingBufferHeight
);
state
.
clearColor
(
red
,
green
,
blue
,
alpha
);
gl
.
clear
(
gl
.
COLOR_BUFFER_BIT
|
gl
.
DEPTH_BUFFER_BIT
);
},
destroy
:
()
=>
{
destroy
:
()
=>
{
resources
.
destroy
();
resources
.
destroy
();
...
...
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