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Commit b7b28227 authored by Alexander Rose's avatar Alexander Rose
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MeshBuilder.addCage

parent 9ae33e79
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......@@ -16,8 +16,8 @@ export interface LinesBuilder {
getLines(): Lines
}
const tmpA = Vec3.zero()
const tmpB = Vec3.zero()
const tmpVecA = Vec3.zero()
const tmpVecB = Vec3.zero()
export namespace LinesBuilder {
export function create(initialCount = 2048, chunkSize = 1024, lines?: Lines): LinesBuilder {
......@@ -47,11 +47,11 @@ export namespace LinesBuilder {
addCage: (t: Mat4, cage: Cage, group: number) => {
const { vertices, edges } = cage
for (let i = 0, il = edges.length; i < il; i += 2) {
Vec3.fromArray(tmpA, vertices, edges[i] * 3)
Vec3.fromArray(tmpB, vertices, edges[i + 1] * 3)
Vec3.transformMat4(tmpA, tmpA, t)
Vec3.transformMat4(tmpB, tmpB, t)
add(tmpA[0], tmpA[1], tmpA[2], tmpB[0], tmpB[1], tmpB[2], group)
Vec3.fromArray(tmpVecA, vertices, edges[i] * 3)
Vec3.fromArray(tmpVecB, vertices, edges[i + 1] * 3)
Vec3.transformMat4(tmpVecA, tmpVecA, t)
Vec3.transformMat4(tmpVecB, tmpVecB, t)
add(tmpVecA[0], tmpVecA[1], tmpVecA[2], tmpVecB[0], tmpVecB[1], tmpVecB[2], group)
}
},
getLines: () => {
......
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
* Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author Alexander Rose <alexander.rose@weirdbyte.de>
*/
......@@ -10,9 +10,14 @@ import { ChunkedArray } from 'mol-data/util';
import { Mesh } from './mesh';
import { getNormalMatrix } from '../../util';
import { Primitive } from '../../primitive/primitive';
import { Cage } from 'mol-geo/primitive/cage';
import { addSphere } from './builder/sphere';
import { addCylinder } from './builder/cylinder';
const tmpV = Vec3.zero()
const tmpMat3 = Mat3.zero()
const tmpVecA = Vec3.zero()
const tmpVecB = Vec3.zero()
export namespace MeshBuilder {
export interface State {
......@@ -55,6 +60,20 @@ export namespace MeshBuilder {
}
}
export function addCage(state: State, t: Mat4, cage: Cage, radius: number, detail: number) {
const { vertices: va, edges: ea } = cage
const cylinderProps = { radiusTop: radius, radiusBottom: radius }
for (let i = 0, il = ea.length; i < il; i += 2) {
Vec3.fromArray(tmpVecA, va, ea[i] * 3)
Vec3.fromArray(tmpVecB, va, ea[i + 1] * 3)
Vec3.transformMat4(tmpVecA, tmpVecA, t)
Vec3.transformMat4(tmpVecB, tmpVecB, t)
addSphere(state, tmpVecA, radius, detail)
addSphere(state, tmpVecB, radius, detail)
addCylinder(state, tmpVecA, tmpVecB, 1, cylinderProps)
}
}
export function getMesh (state: State): Mesh {
const { vertices, normals, indices, groups, mesh } = state
const vb = ChunkedArray.compact(vertices, true) as Float32Array
......
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