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Commit cb1ab8b6 authored by Alexander Rose's avatar Alexander Rose
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fix raw-loader imports

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/** /**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info. * Copyright (c) 2018-2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
* *
* @author Alexander Rose <alexander.rose@weirdbyte.de> * @author Alexander Rose <alexander.rose@weirdbyte.de>
*/ */
...@@ -31,44 +31,44 @@ export function ShaderCode(vert: string, frag: string, extensions: ShaderExtensi ...@@ -31,44 +31,44 @@ export function ShaderCode(vert: string, frag: string, extensions: ShaderExtensi
} }
export const PointsShaderCode = ShaderCode( export const PointsShaderCode = ShaderCode(
require('mol-gl/shader/points.vert'), require('mol-gl/shader/points.vert').default,
require('mol-gl/shader/points.frag'), require('mol-gl/shader/points.frag').default,
{ standardDerivatives: false, fragDepth: false } { standardDerivatives: false, fragDepth: false }
) )
export const SpheresShaderCode = ShaderCode( export const SpheresShaderCode = ShaderCode(
require('mol-gl/shader/spheres.vert'), require('mol-gl/shader/spheres.vert').default,
require('mol-gl/shader/spheres.frag'), require('mol-gl/shader/spheres.frag').default,
{ standardDerivatives: false, fragDepth: true } { standardDerivatives: false, fragDepth: true }
) )
export const TextShaderCode = ShaderCode( export const TextShaderCode = ShaderCode(
require('mol-gl/shader/text.vert'), require('mol-gl/shader/text.vert').default,
require('mol-gl/shader/text.frag'), require('mol-gl/shader/text.frag').default,
{ standardDerivatives: true, fragDepth: false } { standardDerivatives: true, fragDepth: false }
) )
export const LinesShaderCode = ShaderCode( export const LinesShaderCode = ShaderCode(
require('mol-gl/shader/lines.vert'), require('mol-gl/shader/lines.vert').default,
require('mol-gl/shader/lines.frag'), require('mol-gl/shader/lines.frag').default,
{ standardDerivatives: false, fragDepth: false } { standardDerivatives: false, fragDepth: false }
) )
export const MeshShaderCode = ShaderCode( export const MeshShaderCode = ShaderCode(
require('mol-gl/shader/mesh.vert'), require('mol-gl/shader/mesh.vert').default,
require('mol-gl/shader/mesh.frag'), require('mol-gl/shader/mesh.frag').default,
{ standardDerivatives: true, fragDepth: false } { standardDerivatives: true, fragDepth: false }
) )
export const GaussianDensityShaderCode = ShaderCode( export const GaussianDensityShaderCode = ShaderCode(
require('mol-gl/shader/gaussian-density.vert'), require('mol-gl/shader/gaussian-density.vert').default,
require('mol-gl/shader/gaussian-density.frag'), require('mol-gl/shader/gaussian-density.frag').default,
{ standardDerivatives: false, fragDepth: false } { standardDerivatives: false, fragDepth: false }
) )
export const DirectVolumeShaderCode = ShaderCode( export const DirectVolumeShaderCode = ShaderCode(
require('mol-gl/shader/direct-volume.vert'), require('mol-gl/shader/direct-volume.vert').default,
require('mol-gl/shader/direct-volume.frag'), require('mol-gl/shader/direct-volume.frag').default,
{ standardDerivatives: false, fragDepth: true } { standardDerivatives: false, fragDepth: true }
) )
......
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