- Feb 04, 2023
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Alexander Rose authored
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- Sep 11, 2022
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Alexander Rose authored
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- Aug 24, 2022
- Aug 23, 2022
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giagitom authored
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- Aug 20, 2022
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Alexander Rose authored
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- Aug 14, 2022
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Alexander Rose authored
- add PluginConfig.Background.Styles - file support, asset management - opacity, saturation, lightness controls for skybox/image - coverage controls for image/gradient - add backgrounds extension with examples - image handling for build/watch (webpack, cpx)
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- Aug 07, 2022
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Alexander Rose authored
- skybox, image, horizontal/radial gradient
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- Apr 23, 2022
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Alexander Rose authored
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- Feb 20, 2022
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Alexander Rose authored
- bind real texture to tDepth in renderer - ensure textures are not empty; init as 1x1(x1)
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- Sep 13, 2021
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Alexander Rose authored
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- Jul 04, 2021
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Alexander Rose authored
- was broken when used with other postprocessing effects - expose texture.filter
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- May 23, 2021
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Alexander Rose authored
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- May 15, 2021
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Alexander Rose authored
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- May 02, 2021
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Alexander Rose authored
- only tested for mesh
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- Apr 08, 2021
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dsehnal authored
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- Mar 06, 2021
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Alexander Rose authored
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- Feb 06, 2021
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Alexander Rose authored
- lower memory usage - support for 2^32 vertices in webgl2 - fix rounding issue when creating volume texture
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- Jan 30, 2021
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Alexander Rose authored
- int textures (webgl2) - read into Int32Array (webgl2) - fix ctx.parameters.maxDrawingBuffers (webgl1) - support setting frag out type (webgl2)
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- Jan 19, 2021
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Alexander Rose authored
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- Jan 16, 2021
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Alexander Rose authored
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- Jan 10, 2021
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Alexander Rose authored
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Alexander Rose authored
- add texture_half_float, texture_half_float_linear, color_buffer_half_float - use in multie-sample, gaussian-density
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- Dec 13, 2020
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Alexander Rose authored
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Alexander Rose authored
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- Nov 19, 2020
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David Sehnal authored
- Move to a separate branch while issues are fixed.
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- Nov 14, 2020
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Alexander Rose authored
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- Nov 02, 2020
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Alexander Rose authored
- added .namedComputeRenderables, .namedFramebuffer and .namedTexture - use for shared resourced instead of storing in closure - required to have multiple molstar webgl contexts simultaneously
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- Oct 12, 2020
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Alexander Rose authored
- fix, unset UNPACK_FLIP_Y_WEBGL for 3D tex - gaussian-volume visual - fixed, slice visual picking - fixed, direct-volume renderable picking use depth
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- Sep 28, 2020
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Alexander Rose authored
- separate pass to check against depth texture - support precalculated normals - shading in volume mode - fixed orthographic projection - fixed skewed grid (David) - step size prop - isosurface picking (needs more work)
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- Apr 22, 2020
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Alexander Rose authored
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- Apr 13, 2020
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David Sehnal authored
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- Jan 23, 2020
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Alexander Rose authored
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- Jun 03, 2019
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Alexander Rose authored
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- May 17, 2019
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Alexander Rose authored
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- Apr 22, 2019
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Alexander Rose authored
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- Apr 03, 2019
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Alexander Rose authored
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- Apr 01, 2019
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Alexander Rose authored
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- Mar 31, 2019
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Alexander Rose authored
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- Mar 28, 2019
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Alexander Rose authored
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