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Created with Raphaël 2.2.024Apr232220191816151211109876543130Mar28272625222120191815141312111098765432128Feb272625242322212019181615141311109876532131Jan302928252423171611109814Dec13121110432130Nov1Dec30Novpackage updateMerge branch 'graphics'per-unit dssp as structure propertywip, outlinewip, per-unit dsspnucleotideElements, proteinElements improvementshandle mmcif files without entity catagorywip, ssaodepthTexture supportsync pickingMerge branch 'master' into dsspMerge pull request #14 from JonStargaryen/asaMerge branch 'master' into asasplit dssp calculation into multiple filesguessElement in gro readerimproved ply to mesh conversionwip, computed secondary structure propwip, custom structure propstweaks; allow higher aspectRatio, use radTodegunregister volume rendering for now, needs workpackage updatesadded shaderTextureLod compatclear texture before using copyTexSubImage2Dwipwipadded isPowerOfTwowiplowered light intensitygl compute and state handling improvementsfixed gpu mc normalsnormals calc in cpu mcimproved lightingcreateVertexArray tweakskeep track of gl state to reduce state changesallow more coarse resolutionsecondary structure, handle models without protein residues, tweaksadded Vec3.setNaNdebug mode tweaksadded isDebugMode to handle more comprehensive checksgpu gaussian density tweaks
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