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/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { MarkerAction } from 'mol-geo/geometry/marker-data';
import { Mat4, Vec3 } from 'mol-math/linear-algebra';
import { StructureUnitTransforms } from 'mol-model/structure/structure/util/unit-transforms';
import { PluginContext } from 'mol-plugin/context';
import { PluginStateObject } from 'mol-plugin/state/objects';
import { StateObjectTracker, StateSelection } from 'mol-state';
import { labelFirst } from 'mol-theme/label';
import { ParamDefinition as PD } from 'mol-util/param-definition';
import { PluginBehavior } from '../behavior';
import { Representation } from 'mol-repr/representation';
import { ButtonsType } from 'mol-util/input/input-observer';
import { StructureElement } from 'mol-model/structure';
export const HighlightLoci = PluginBehavior.create({
name: 'representation-highlight-loci',
ctor: class extends PluginBehavior.Handler {
register(): void {
let prev: Representation.Loci = { loci: EmptyLoci, repr: void 0 };
const sel = this.ctx.helpers.structureSelection;
this.subscribeObservable(this.ctx.events.canvas3d.highlight, ({ current, modifiers }) => {
if (StructureElement.isLoci(current.loci)) {
let loci: StructureElement.Loci = current.loci;
if (modifiers && modifiers.shift) {
loci = sel.tryGetRange(loci) || loci;
}
this.ctx.canvas3d.mark(prev, MarkerAction.RemoveHighlight);
const toHighlight = { loci, repr: current.repr };
this.ctx.canvas3d.mark(toHighlight, MarkerAction.Highlight);
prev = toHighlight;
} else {
if (!Representation.Loci.areEqual(prev, current)) {
this.ctx.canvas3d.mark(prev, MarkerAction.RemoveHighlight);
this.ctx.canvas3d.mark(current, MarkerAction.Highlight);
prev = current;
}
});
export const SelectLoci = PluginBehavior.create({
name: 'representation-select-loci',
ctor: class extends PluginBehavior.Handler {
register(): void {
const sel = this.ctx.helpers.structureSelection;
const toggleSel = (current: Representation.Loci<StructureElement.Loci>) => {
if (sel.has(current.loci)) {
sel.remove(current.loci);
this.ctx.canvas3d.mark(current, MarkerAction.Deselect);
} else {
sel.add(current.loci);
}
}
this.subscribeObservable(this.ctx.events.canvas3d.click, ({ current, buttons, modifiers }) => {
if (!this.ctx.canvas3d) return;
if (current.loci.kind === 'empty-loci') {
if (modifiers.control && buttons === ButtonsType.Flag.Secondary) {
// clear the selection on Ctrl + Right-Click on empty
const sels = sel.clear();
for (const s of sels) this.ctx.canvas3d.mark({ loci: s }, MarkerAction.Deselect);
}
} else if (StructureElement.isLoci(current.loci)) {
if (modifiers.control && buttons === ButtonsType.Flag.Secondary) {
// select only the current element on Ctrl + Right-Click
const old = sel.get(current.loci.structure);
this.ctx.canvas3d.mark({ loci: old }, MarkerAction.Deselect);
sel.set(current.loci);
this.ctx.canvas3d.mark(current, MarkerAction.Select);
} else if (modifiers.control && buttons === ButtonsType.Flag.Primary) {
// toggle current element on Ctrl + Left-Click
toggleSel(current as Representation.Loci<StructureElement.Loci>);
} else if (modifiers.shift && buttons === ButtonsType.Flag.Primary) {
// try to extend sequence on Shift + Left-Click
let loci: StructureElement.Loci = current.loci;
if (modifiers && modifiers.shift) {
loci = sel.tryGetRange(loci) || loci;
}
toggleSel({ loci, repr: current.repr });
}
if (!ButtonsType.has(buttons, ButtonsType.Flag.Secondary)) return;
this.ctx.canvas3d.mark(current, MarkerAction.Toggle);
});
export const DefaultLociLabelProvider = PluginBehavior.create({
name: 'default-loci-label-provider',
ctor: class implements PluginBehavior<undefined> {
private f = labelFirst;
register(): void { this.ctx.lociLabels.addProvider(this.f); }
unregister() { this.ctx.lociLabels.removeProvider(this.f); }
constructor(protected ctx: PluginContext) { }
},
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});
export namespace ExplodeRepresentation3D {
export const Params = {
t: PD.Numeric(0, { min: 0, max: 1, step: 0.01 })
}
export type Params = PD.Values<typeof Params>
export class Behavior implements PluginBehavior<Params> {
private currentT = 0;
private repr: StateObjectTracker<PluginStateObject.Molecule.Representation3D>;
private structure: StateObjectTracker<PluginStateObject.Molecule.Structure>;
private transforms: StructureUnitTransforms;
private updateData() {
const reprUpdated = this.repr.update();
const strUpdated = this.structure.update();
if (strUpdated && this.structure.data) {
this.transforms = new StructureUnitTransforms(this.structure.data);
}
return reprUpdated || strUpdated;
}
register(ref: string): void {
this.repr.setQuery(StateSelection.Generators.byRef(ref).ancestorOfType([PluginStateObject.Molecule.Representation3D]));
this.structure.setQuery(StateSelection.Generators.byRef(ref).rootOfType([PluginStateObject.Molecule.Structure]));
this.update(this.params);
}
private centerVec = Vec3.zero();
private transVec = Vec3.zero();
private transMat = Mat4.zero();
update(params: Params): boolean | Promise<boolean> {
if (!this.updateData() && params.t === this.currentT) return false;
this.currentT = params.t;
if (!this.structure.data || !this.repr.data) return true;
const structure = this.structure.data;
const boundary = structure.boundary.sphere;
const d = boundary.radius * params.t;
for (let i = 0, _i = structure.units.length; i < _i; i++) {
const u = structure.units[i];
Vec3.transformMat4(this.centerVec, u.lookup3d.boundary.sphere.center, u.conformation.operator.matrix);
Vec3.sub(this.transVec, this.centerVec, boundary.center);
Vec3.setMagnitude(this.transVec, this.transVec, d);
Mat4.fromTranslation(this.transMat, this.transVec)
this.transforms.setTransform(this.transMat, u);
}
// TODO: should be be "auto updated"?
// perhaps have Representation3D.setState(state, autoSync = false)?
// TODO: where to handle unitTransforms composition?
// Manually or inside the representation? "inside" would better compose with future additions.
this.repr.data.setState({ unitTransforms: this.transforms });
this.ctx.canvas3d.add(this.repr.data);
this.ctx.canvas3d.requestDraw(true);
return true;
}
unregister(): void {
this.update({ t: 0 })
this.repr.cell = void 0;
this.structure.cell = void 0;
}
constructor(private ctx: PluginContext, private params: Params) {
this.repr = new StateObjectTracker(ctx.state.dataState);
this.structure = new StateObjectTracker(ctx.state.dataState);
}
}
export class Obj extends PluginStateObject.CreateBehavior<Behavior>({ name: 'Explode Representation3D Behavior' }) { }
}