-
Alexander Rose authoredAlexander Rose authored
state.ts 6.90 KiB
/**
* Copyright (c) 2018 mol* contributors, licensed under MIT, See LICENSE file for more info.
*
* @author David Sehnal <david.sehnal@gmail.com>
*/
import { State } from '../mol-state';
import { PluginStateObject as SO } from './state/objects';
import { Camera } from '../mol-canvas3d/camera';
import { PluginBehavior } from './behavior';
import { CameraSnapshotManager } from './state/camera';
import { PluginStateSnapshotManager } from './state/snapshots';
import { RxEventHelper } from '../mol-util/rx-event-helper';
import { Canvas3DProps } from '../mol-canvas3d/canvas3d';
import { PluginCommands } from './command';
import { PluginAnimationManager } from './state/animation/manager';
import { ParamDefinition as PD } from '../mol-util/param-definition';
import { UUID } from '../mol-util';
import { Interactivity } from './util/interactivity';
export { PluginState }
class PluginState {
private ev = RxEventHelper.create();
readonly dataState: State;
readonly behaviorState: State;
readonly animation: PluginAnimationManager;
readonly cameraSnapshots = new CameraSnapshotManager();
readonly snapshots: PluginStateSnapshotManager;
readonly behavior = {
kind: this.ev.behavior<PluginState.Kind>('data'),
currentObject: this.ev.behavior<State.ObjectEvent>({} as any)
}
setKind(kind: PluginState.Kind) {
const current = this.behavior.kind.value;
if (kind !== current) {
this.behavior.kind.next(kind);
this.behavior.currentObject.next(kind === 'data'
? this.dataState.behaviors.currentObject.value
: this.behaviorState.behaviors.currentObject.value)
}
}
getSnapshot(params?: PluginState.GetSnapshotParams): PluginState.Snapshot {
const p = { ...PluginState.DefaultGetSnapshotParams, ...params };
return {
id: UUID.create22(),
data: p.data ? this.dataState.getSnapshot() : void 0,
behaviour: p.behavior ? this.behaviorState.getSnapshot() : void 0,
animation: p.animation ? this.animation.getSnapshot() : void 0,
startAnimation: p.startAnimation ? !!p.startAnimation : void 0,
camera: p.camera ? {
current: this.plugin.canvas3d.camera.getSnapshot(),
transitionStyle: p.cameraTranstion.name,
transitionDurationInMs: (params && params.cameraTranstion && params.cameraTranstion.name === 'animate') ? params.cameraTranstion.params.durationInMs : undefined
} : void 0,
cameraSnapshots: p.cameraSnapshots ? this.cameraSnapshots.getStateSnapshot() : void 0,
canvas3d: p.canvas3d ? { props: this.plugin.canvas3d.props } : void 0,
interactivity: p.interactivity ? { props: this.plugin.interactivity.props } : void 0,
durationInMs: params && params.durationInMs
};
}
async setSnapshot(snapshot: PluginState.Snapshot) {
await this.animation.stop();
if (snapshot.behaviour) await this.plugin.runTask(this.behaviorState.setSnapshot(snapshot.behaviour));
if (snapshot.data) await this.plugin.runTask(this.dataState.setSnapshot(snapshot.data));
if (snapshot.canvas3d) {
if (snapshot.canvas3d.props) await PluginCommands.Canvas3D.SetSettings.dispatch(this.plugin, { settings: snapshot.canvas3d.props });
}
if (snapshot.interactivity) {
if (snapshot.interactivity.props) await PluginCommands.Interactivity.SetProps.dispatch(this.plugin, { props: snapshot.interactivity.props });
}
if (snapshot.cameraSnapshots) this.cameraSnapshots.setStateSnapshot(snapshot.cameraSnapshots);
if (snapshot.animation) {
this.animation.setSnapshot(snapshot.animation);
}
if (snapshot.camera) {
PluginCommands.Camera.SetSnapshot.dispatch(this.plugin, {
snapshot: snapshot.camera.current,
durationMs: snapshot.camera.transitionStyle === 'animate'
? snapshot.camera.transitionDurationInMs
: void 0
});
}
if (snapshot.startAnimation) {
this.animation.start();
}
}
dispose() {
this.ev.dispose();
this.dataState.dispose();
this.behaviorState.dispose();
this.cameraSnapshots.dispose();
this.animation.dispose();
}
constructor(private plugin: import('./context').PluginContext) {
this.snapshots = new PluginStateSnapshotManager(plugin);
this.dataState = State.create(new SO.Root({ }), { globalContext: plugin });
this.behaviorState = State.create(new PluginBehavior.Root({ }), { globalContext: plugin, rootState: { isLocked: true } });
this.dataState.behaviors.currentObject.subscribe(o => {
if (this.behavior.kind.value === 'data') this.behavior.currentObject.next(o);
});
this.behaviorState.behaviors.currentObject.subscribe(o => {
if (this.behavior.kind.value === 'behavior') this.behavior.currentObject.next(o);
});
this.behavior.currentObject.next(this.dataState.behaviors.currentObject.value);
this.animation = new PluginAnimationManager(plugin);
}
}
namespace PluginState {
export type Kind = 'data' | 'behavior'
export type CameraTransitionStyle = 'instant' | 'animate'
export const GetSnapshotParams = {
durationInMs: PD.Numeric(1500, { min: 100, max: 15000, step: 100 }, { label: 'Duration in ms' }),
data: PD.Boolean(true),
behavior: PD.Boolean(false),
animation: PD.Boolean(true),
startAnimation: PD.Boolean(false),
canvas3d: PD.Boolean(true),
interactivity: PD.Boolean(true),
camera: PD.Boolean(true),
// TODO: make camera snapshots same as the StateSnapshots with "child states?"
cameraSnapshots: PD.Boolean(false),
cameraTranstion: PD.MappedStatic('animate', {
animate: PD.Group({
durationInMs: PD.Numeric(250, { min: 100, max: 5000, step: 500 }, { label: 'Duration in ms' }),
}),
instant: PD.Group({ })
}, { options: [['animate', 'Animate'], ['instant', 'Instant']] })
};
export type GetSnapshotParams = Partial<PD.Values<typeof GetSnapshotParams>>
export const DefaultGetSnapshotParams = PD.getDefaultValues(GetSnapshotParams);
export interface Snapshot {
id: UUID,
data?: State.Snapshot,
behaviour?: State.Snapshot,
animation?: PluginAnimationManager.Snapshot,
startAnimation?: boolean,
camera?: {
current: Camera.Snapshot,
transitionStyle: CameraTransitionStyle,
transitionDurationInMs?: number
},
cameraSnapshots?: CameraSnapshotManager.StateSnapshot,
canvas3d?: {
props?: Canvas3DProps
},
interactivity?: {
props?: Interactivity.Props
},
durationInMs?: number
}
}