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Commit f29c62ec authored by giagitom's avatar giagitom
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Transparent bg fix

parent d7798123
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......@@ -57,7 +57,7 @@ export const apply_light_color = `
RE_IndirectSpecular_Physical(radiance, iblIrradiance, clearcoatRadiance, geometry, physicalMaterial, reflectedLight);
vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular;
outgoingLight = clamp(outgoingLight, 0.0, 1.0); // prevents black artifacts on specular highlight with transparent background
outgoingLight = clamp(outgoingLight, 0.01, 0.99); // prevents black artifacts on specular highlight with transparent background
gl_FragColor = vec4(outgoingLight, color.a);
#endif
......
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